I am making a game that is like a combination of minecraft and unturned. It is like minecraft as it is very block based. It is like unturned because it has vehicles and other unturned functionalities. This is what the player model would probably look like:
"The Player Wearing a Bullet Resistant Vest"
The player model is very similar to minecraft's Steve. It does however have some major differences that make it unique. For instance the eyes are not stationary and can actually look around. The mouth has two sets of teeth which act as the jaw line and lips that represent the mouth. Both the teeth and the lips can be animated for a "Talking" animation. The eyes also have eyelids which can close and open with proper animating skill. The player model can also be customized in game, as the hair style, beard style, eye color, skin color, hair and beard color, can be changed during game play. Unlike minecraft's character, It is not restricted to just helmet, chest plate, leggings and boots for armor. This model can change its shirt, pants, helmet, hat, pants, leg armor, armor boots, chest plate, backpack (If he equips one), gloves, shoulder pads, elbow pads, and any other piece of armor and clothing that can be used in game.
My problem is, even with the major differences in the model, will it still be too similar to Steve? Or is this model too different to have me sued for copyright/IP infringement?